![]() ![]() ![]() Now its possible to read all nesessary values to calculate the projectiles. 0xFF, 0x03, //2 increment index counter 0x5E, //1 restore esi from stack 0x5F, //1 restore edi from stack 0x5B, //1 restore ebx from stack 0xD9, 0x58, 0x44, //3 original code 0x0F, 0xB6, 0x85, 0x27, 0xFF, 0xFF, 0xFF, //7 original code 0圎9, 0x00, 0x00, 0x00, 0x00, //5 jump back to original code _position to write beginns start address +0x2F 0x90, 0x90, 0x90, 0x90 // spacer //array index counter = address +0x38 //array item 0 = start address +0x3C // total amout of bytes needes = 92 Though there are a lot of people who defend the AIMBOT ruler, but totally go against CSGO aimbotting, etc. This kinda takes the fun out of the game. Its a huge amount of players using rulers now. The difficulty comes from playing rebound with high wind for example. Kongregate ShellShock Live 2 'SSundee Ruler Aimbot' Trick, post your thoughts on the discussion board or read fellow gamers' opinions. Learning the shots without any wind and a plain map is basic stuff that can be learned fairly quickly. ![]() 0x53, //1 save ebx on stack 0x57, //1 save edi on stack 0x56, //1 save esi on stack 0xBF, 0x40, 0x00, 0x014, 0x07, //5 index counter_position to write beginns start address +0x04 0x83, 0x3f, 0x08, //3 compare for jump (counterlimit 7) 0x72, 0x06, //2 jump short over reset 0xC7, 0x07, 0x00, 0x00, 0x00, 0x00, //6 rest counter 0xBE, 0x44, 0x00, 0x14, 0x07, //5 load array base_position to write beginns start address +0x14 0x8B, 0xDF, //2 save index counter address 0x8B, 0x3F, //2 load counter value 0x89, 0x04, 0xBE, //3 copy eax to the array at index. The Aimbot Ruler Controversy (READ) The majority of the community agree that the Aimbot Ruler is a tool that is used to take advantage of the game so that you can NEVER miss a shot. Having to calculate the best possible outcome for your payload, using bumpers to drop several bombs on players, is what makes the game that much more complex. ![]()
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